Position
Series of tools for positioning objects.
- Click Mesh(added 10.16.2012)
- Add target mesh objects with the ‘>>’ button
- Modes:
- Surface – places on the surface
- Bisect – places at every contact of the cast ray on the object(s)
- MidPoint – finds the midpoint of hit points
- Drag – whether you want creation as you drag or not. Default is only on mouse release
- Clamp – how many intersection are allowed, 0 means infinite
- Create Modes – all but locator and joint will create when you drop the tool or press ‘q’ on most maya default setups
- locator
- joint
- jointChain
- curve
- follicle
- group — only a transform at that spot
- Start – initializes tool
- Drop – finalizes it (or ‘q’)
- Snap move (parent, point,orient)
- Snap aim (one to next, all to last)
- Snap to surface – snaps all selected objects to the last object in a selection
- Options include simple snap and a snap and aim with normal or start position orient after snap possibilities
- Grid Layout – lays out a selection of objects in a set number of columns. Option to arrange by name. Useful for laying out a bunch of blendShape targets for example
- Constraints
- JTD Dynamic Parent Constraint (John Doublestein)

