Deformers
Series of tools for working with deformers
- There’s a master basename, source and targets fields to work with and 3 modes.
- skinCluster
- Query
- Find verts with excess influence – created because maya doesn’t seem to honor it’s limits very well
- Select influences
- Copy
- First component to others (example – one vert to others)
- Vert from closest (checks the nearest vert to another vert regardless of if they’re on the same mesh)
- object to objects – easy to use skinning transfer. Queries influences from a source mesh, skins the new to those influences. Copies the weights
- Utilities
- abWeightLifter(from Brendan Ross) – tool for working with influences in a more detailed manner
- blendshape
- Baker
- Bake out blendshapes from a blendshape node in case you’ve deleted the target shapes (supports inbetweens)
- Bake blendshapes from a source object to another object. After that, it rebuilds the blendshape node on the new object(with inbetweens) and transfers connections (as in from a rig) if you so choose
- Pose Buffer
- Create a pose buffer from a blendshape node to hook up a rig to
- Update a pose buffer with new shapes or remove deleted ones
- Utilities
- abSymMesh (from Brendan Ross) – Great tool for working with fixing blendshape based geo and symmetry issues with geo
- abTwoFace (from Brendan Ross) – Tool to split out symmetrical split poses from a full target shape
- Utilities
- Shrink wrap
- Shrink wrap components or objects to a source object
- PolyUnite
- Build and remove poly unite nodes to easily facilitate single mesh caching
- General
- Deformer Keyable Attr Connect – takes the keyable attributes from a deformer node or control, recreates those attributes on a new animation object control and connects them.

