cgmMMSnap
This is a contextual marking menu. You set it up via cgm Tools>Hotkeys>Snap Tools
Compass
- Parent Snap (N) — point and orient matching a from/to selection format
- Point Snap (NW) — point matching a from/to selection format
- Orient Snap (NE) — orient matching a from/to selection format
- Surface Snap (W) — snap to closest point on target object if possible in a from/to selection format
- RayCast (SW) — Setup a contextual click cast to cast a ray at any mesh objects in scene to find a snap point. Any selected objects will be snapped.
- Match Snap(S) — If a selected object has a match link. Match it following match mode.
- Mirror (SE) —
Lower Section
- Loc Me — Setup a match locator for selected objects with cgmLocinator
- Tag Loc to Object — Tag a locator to a selected object so it may be used to match update
- Update Mode — Whether to use selected objects with match snap or a buffer
- Match Mode — Set match mode to be point/orient, orient, or point
- Buffer — Stored to a maya option variable to make it work between maya sessions
- Define – Use the selected objects to setup a buffer
- Add — Append selected objects to the buffer
- Remove — Remove selected objects from the buffer
- Select members — Select the buffer members
- Clear — Empty the buffer
- Ray Cast Mode —
- Surface — First hit
- Intersections — Pierce, returns the far hit
- Midpoint — Average point of hits detected
- ———————————————————–
- Locinator — load
- animTools — load
- tdTools — load
- attrTools — load
- Reload cgm.core — Just reload
- Docs — Go to this page
- Reset — Reset the tool

