This entry was posted on Wednesday, September 21st, 2016 at 11:48.am and is filed under Announcements, Builds. You can follow any responses to this entry through the RSS 2.0 feed. Both comments and pings are currently closed.
cgmTools Build — Fall 2016
More vids on specific tool pages. See links inline
Sometimes you just gotta ship something.
For a LONG time now, I’ve been struggling to get Morpheus 2 where I wanted it. Having a small window to get something done because of personal stuff, I wanted to get something done. It’s also been way too long since we’ve released a ‘solid’ tool build so wanted to do that here.
I’ll keep this post updated with new builds as they become more stable until the next major release.
- Build – 09.22.2016
- Path fixes that may have been causing some folks issues
- Soft selection evaluation base functions in
- math
- Most math functions now work with soft select evaluation
- Added Reset to Targets to Base section
- Added CopyTo to Target Math section
- Build – 09.21.2016
So, I made a new tool encompassing a chunk of the tech from Morpheus 2’s development into a manner that is more user friendly. An overview of some of the tech added:
- Versions — Things should be working from Maya 2011 – 2017
- 2017
- Worked on resolving a host of issues. From gui hard crashing to zoo.path stuff mentioned in a blog post last month.
- 2017
- Help — cgmTools>Help
- Added Report issue — link to bit bucket report issue form. Please use this to re port issues.
- Get Builds — link to page to download wip builds
- cgmMeshTools — cgmTools>rigging>cgm.meshTools.
- MeshMath
- Symmetry evaluation implemented
- Base to targed functions/selections
- Lots of math functions for working with mesh targets – normally blendshape work.
- Ray Casting
- ClickMesh
- Added Nurbs Support
- Added Snap support – Select targets, activate and snap stuff to any geo you have loaded as targets or in the scene. This is something I wanted to do way back when I first started playing with rayCasting and I’m happy to check that box
- Follicles on nurbs now work
- Curve Slice — Lathe curves from objects within mesh objects
- Curve Wrapping — More advanced curve lathing
- Implemented multi surface casting to most functions
- ClickMesh
- Utils
- Proximity Mesh/Query — Create proximity mesh or selections from one mesh to another
- MeshMath
- Snap Making Menu — cgmTools>Hotkeys>Snap Tools
- Added the rayCasting snap
- cgmMeta
- A lot of the optimization from last month is in the build.
- Web documentation
- Check the side bar here to find the new tool sections (meshTools, cgmMMSnap)
- cgmHotkeyer
- Back with Maya 2016, zoo’s hotkey setup no longer worked because of Maya changes. We wrote our own and all hotkey setup uses that now.
- Other stuff – as the last post released build was years ago, there is a HUGE amount of tools and functions implemented.
j@cgm

